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Originally Posted by 7Infanterie19
lol .. whatever it was .. getting out of it after all that in-game fog time was a blessing. 
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I can imagine
Quote:
Originally Posted by 7Infanterie19
I try to estimate coordinates using my location on the zoomed map. I'm certain it's not bang on to the pixel, but close enough (I hope .. hehehe). If you know a better way to figure out, please let me know.
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You can report the parallel/meridian closest to your current position, and how many meters you are far from them (in a straight line, indeed); or you can make yourself the calculation, if you prefer: in SH5 world, meridian/parallels are 120 km far apart, no matter how close you are to equator, therefore 2,000 m equals 1'
Quote:
Originally Posted by 7Infanterie19
Ok .. I have to confess, gap ... I like the look of that heavy sleet even during summer months, so I'll keep it enabled. 
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stoianm will be glad to know that you like that mutch the sleet submod: it actually was his invention
Quote:
Originally Posted by 7Infanterie19
After the base mod, I'm using:
...
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Try removing all of the non-DynEnv environmental mods, and see if it solves your problem. If yes, reenable them one by one in order to discover which one is causing the issue. My suspects are either on
sobers DOF or
sobers Lights Cfg, or possibly their association. Sober's tweaks require the maximum from our GFX cards, and in some systems might cause ndesired effects.
Another way to address your problem could be by adjusting a bit game's gamma (in game gfx settings) and/or reducing the contrast of your screen.
Quote:
Originally Posted by 7Infanterie19
Here's a problem I experience mostly with night scenes and I think only when there's fog. This shot was taken during medium fog (which as we know doesn't overlay at night).
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I can be wrong, but what you are seeing is the halo visible in the corner of the sky opposite to the sun. This also happens in real world, though perceiving this effect at night and close to artificial light sources can be difficult. I need to look at game sky color settings before confirming it, but I seem to remember the the game is simulating it