Quote:
Originally Posted by gap
... I am absolutely sure that in your case that mod cannot be related with the improvements you had noticed 
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lol .. whatever it was .. getting out of it after all that in-game fog time was a blessing.
Quote:
Originally Posted by gap
By the way: how did you get the reported coordinates? It is always better reading them directly from map (if not using real navigation, indeed) 
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I try to estimate coordinates using my location on the zoomed map. I'm certain it's not bang on to the pixel, but close enough (I hope .. hehehe). If you know a better way to figure out, please let me know.
Quote:
Originally Posted by gap
Once you enable the Sleet for Winter Campaigns submods, you give up rain for sleet, no matter if yu are playing a "summer campaign". Nonetheless, you can disable/reenable it at any moment 
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Ok .. I have to confess, gap ... I like the look of that heavy sleet even during summer months, so I'll keep it enabled.
Quote:
Originally Posted by gap
Yes, it seems a brightness/contrast issue. Which environmental mods/submods are you using, besides DynEnv base mod?
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After the base mod, I'm using:
Camera Filters - Realistic Colors
Ambient Settings - Darker Nights-No Murky Waters
Sleet for Winter Campaigns
Seafloor (high resolution)
Sounds
Other mods (not sure if they are enviro, but will post anyways). All these except the first two are loaded after DynEnv:
Ail Real Size Moon
Shadow Improvement Mod
SteelVikings Sky Banding Mod
sobers base sky mechanics
sobers DOF
sobers Lights Cfg
sobers best ever fog (22)
sobers waves mod (11)
Stoianm Pitch&Roll
Please let me know if you need more information.
Cheers!