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Old 03-14-13, 04:23 PM   #25
Stealhead
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Quote:
Originally Posted by Dowly View Post
Played around in the editor for a bit and it's looking pretty good.

Runs surprisingly well too for an alpha (playing on 'high').

Think they went a bit over the top with the stances, I mean, do we really need
nine different poses? (+leaning variants)


Or is that some testing thing?

Oh and diving is fun!

EDIT: Ah right, dont really like the new control layout. Why do game devs
want to change things around after using the same layout for years?
(Of course, you can rebind the key, but still)

Yeah too many stances I think who in their right mind is going to sit in the manner of the 5th position in "real"(or real world) combat? No one.

The last stance is what is known as uncomfortable shooting stance really it is anything out side a normal position a situation the shooter is forced into during a firefight.There is no true "stance" so shooter will practice shooting form odd positions like that one. Because there is no "form" to it in real life but 100% adaption in a game it seems unrealistic unless they make several dozen random "uncomfortable shooting stances".

Some units like the USAF Pararescue practice shooting stances where they are on their back with their feet towards the enemy the shooter is laying over top of or in front off an injured person on the ground the idea is that they are using their body to protect the injured person they are rescuing.This would also be a good instinctive move for a person who needs no go from a knelling or prone postion providing aid to a shooting stance rapidly.

Here is an alteration laying on one side but as you can see any bullets are most likely to hit your feet or legs much better than your big fat noggin or torso. The person being shiled would be behind the shooter obviously.



What they should do is trim it down to 5 basic stances that you can move to adjust.Standing,kneeling,kneeling with weapon supported by object(wall, hood of vehicle)prone,something between prone and kneeling.

Last edited by Stealhead; 03-14-13 at 04:35 PM.
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