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Originally Posted by gap
I see. I know that patrolling an area for x time is a valid mission requirement. What about clicking the 'send weather report' button when requested to do so? Could it be also a required condition? I know this is just a small detail, but it would add to the immersion.
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I will not be able to use the send weather report button for any trigger within the missions. Only using radio messages to inform player to send the message, but the campaign will not know if the message was sent or not.
The campaign can add random chance factors to a patrol area wher planes or ships could be spawned and enter the area - this could be due to overuse of radio transmissions.
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yes, this one could be a valid option, as long as objective's requirements are made as generic as possible. At the correct timing, you could be prompted with a message saying that "you have been assigned to the group x". But what about making the game to randomly pick one group, and only one, from a pool of possible options? Being free to choose the group/mission we prefer, or worse to accept more than one, wouldn't make much sense in this case
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Random missions can be used by the request mission button. This is the only way to add a mission script to the campaign other than adding it as a layer.
So if scripted missions are added with the request mission button and are due to start on the same date - they will be random