I cant remember which sub sim it was, but i can recall having to "manage" mechanical failures (those caused by wear and tear as well as those caused by taking damage from the enemy).
It is actually a big part of a sub sim that is missing in SH5. How often in this sim do you have to make tough choices about what to fix, or how to maneuver or fight your boat?
I think the problem is that uboats simply are not modeled as the complex machines that they really were.
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