Quote:
Originally Posted by Hottentot
Having an invincible enemy in game that randomly appears to ruin your day might sound like a poor choice for gameplay, but the devs have made a good job in keeping the tension up.
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If it is truly random, then yes, that is poor game programming. If, on the other hand, there is a pattern that the player can, with difficulty, learn as the player progressed through the game, then it is good game programming.