These are 13 Fatigue Models collected from various mods to be used with the final release of Jonesoft's SH3 Commander. This will add more crew management selections from your drop down menu.
Crew Fatigue Models included are:
1)
Default SH3
2)
No Fatigue
3)
RUB
4)
RUB Time Compression x1
5)
NYGM Crew Management Mod 18hr (Tonage War)
6)
Grew Wolves 8hr Rotation
7)
Grew Wolves 12hr Rotation
8)
Default Sh3 Hollywood Advanced
9)
No Fatigue Hollywood Advanced
10)
Living Crew
11)
Living Crew Hollywood Advanced
12)
8hr Rotation Hollywood Advanced
13)
12hr Rotation Hollywood Advanced
Here is link if you would like your "Crew fatigue models.cfg" updated to have all the models listed above available for gameplay in sh3 commander.
Download Here:
http://hosted.filefront.com/TikigodsMods/
Mirror:
http://rapidshare.de/files/36173447/...odels.rar.html
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Old Post:
Can someone explain
cleary the differences in the crew models that are currently available? Like what the similarties and differences are? Alot of the readme files I am getting really don't clarify what they do. They explain certain things but, they all sound the same for the most part. So, I'm kinda confused to what the differences are other than the shifts and having micromanage or not micromanage.
All the ones with Hol on end are for Hollywood Advanced Mod but, I'm not sure what makes them special. I think they react to longer repair times by get tired more quickly than others but, I'm not sure. Like I said the readme was pretty bad at explaining it and the names above only somewhat describe what they could be. But, I'm not sure what any of them do. So, Im hoping to have a post here that will explain each one clearly for all that are new to these models understand.