Typhoon
OK, Kapitain,
I replaced Typhoon with OSCAR II, but after some test runs I observed Oscars' large tendency to "fall into the spin" at high speed in sharp turn. The result was implosion of the sub after she pass crush depth (at around 2100 feets). Typhoon is able do sharp turn with less depth changes and don't fall to spin too frequently.
Now, I'm fine tuning triggers and scripts and if all works as I intend, Typhoon / Oscar is very agressive and stop ram attack only after damage player's sub, or player is able to dive to 1600 feets as quckly, as possible.
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