Quote:
Originally Posted by Targor Avelany
So, from what you said, if I understand correctly, each mesh cannot contain more than 2 materials with maps of textures defined? No matter how many subsets there is.
Hmm, that is workable. Annoying, but workable.
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That is correct. No matter how many subsets are defined each mesh can only contain 2 materials (that have maps defined). Not exactly limiting but not exactly freedom either.
I've been working on something that will fix this problem. Still working on it though