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Old 03-01-13, 02:27 PM   #4
Pisces
Silent Hunter
 
Join Date: Dec 2004
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I used the formulas on the first 4 or so pages:

http://www.gamefront.com/files/23015...s_Only_TMA.rar

to calculate the AOB at the first bearing (of 3) to make this slideruler/disk:

http://www.subsim.com/radioroom/showthread.php?t=147719

The DRM or Direction of Relative Movement, aka target course IF you yourself are not moving, is then just a matter of adding/subtracting some angles.

I think your best bet is to construct everything with vector-magic.

Last edited by Pisces; 03-01-13 at 02:58 PM.
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