Quote:
Originally Posted by Sailor Steve
I'm not sure, but it's possible that some of the changes made aren't compatible with similar changes made by another mod.
One option is to use the older v6. It doesn't rewrite Kiel harbor the way v7 does, but it still has all the other changes, including the Kiel Canal bridges.
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Hey SS...
First of all, thank you thank you thank you for the excellent work on the ship names for SH3 Commander. Even though I'm almost totally useless when it comes to working with computers and software, I'd be happy to help you out with that "project" in any way that I can.
Secondly, please accept an apology in advance for this long message.
Anyway, the point of this note is to ask about your comment re: Wilhelm/St. Naz v6. Specifically, does v6 really have the changed and additional KW Kanal bridges? I tried using v7, but had CTD problems; plus, the harbor in Kiel changed, but the ships in port didn't! Very strange to see some of them embedded in piers and quay walls with others "adrift" in the middle of the harbor. I did manage to avoid colliding with any of them and transit the canal, found all of the new and reworked bridges before the game crashed and I'd really like to have them if they are compatible with v6.
But, I have v6 enabled and have been using it for quite some time, transiting the canal many times (with and w/o TC) and have only seen the two original GWX bridges.
If you can throw some ideas my way, here's my current SH3 MODS list:
GWX 3 Wilhelmshafen, St. Naz, Schluese & xtra ships v6
GWX 3 Xtras Wilhelmshafen campaign v2.4c
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
Ace's Combined SH3.sdl files v2
Das Boot Officers and Binoc RelBrgs (I tailored the mod)
No Jawohl and my sound fixes (I made some add'tl changes)
OLC's modified searchlight beams
RaptOr's Das Boot Interior
RaptOr's Instruments v3.5 (w/o Red Circle)
RaptOr's Uniforms_my changes (ditto...changes)
SH-5 Water for SH-3 20km v84
TeifeMkI(German)
TorpedoTubesFireFinal vGW
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Patch v16B1 (JSGME)
Thanks again for the ship names and for any light you can shed on my question...