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Old 02-28-13, 02:47 PM   #9
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by gap View Post
I am currently working on making guns on deck and on the conning tower to affect sensibly dive times. I only hope that the Additional Drag Coeficients are applied correctly in game

P.S: looking forward to your mod Rubini.
but make sure that it will be compatible with the popular mods pointed by Volodya
Nice idea gap! Objects drag can also be good and also very realistic. Btw, i have not yet looked at the surface time that is also ridiculous, but seems that it didn't changed with ballast adjusts like the dive time. Any idea?
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