02-26-13, 03:50 PM
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#10
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Sea Lord 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
Originally Posted by LGN1
Hi all,
when I experimented with the randomized events file I was also confused by the old post from HEMISENT. I came to the conclusion that this post is simply wrong. From all my testings I concluded that SH3 Commander has no memory. As soon as you rollback or reload via SH3 Commander all previous settings are lost. If you choose not to rollback during a career you also must not launch the game via SH3 Commander anymore. This, however, makes the RndMidPat parameter somehow useless. In addition, you have to take care of this when calculating failure rates (because you basically throw the dice only once per patrol).
You can easily check all these things by having an event with 'choosefrom=1' and a single case (i.e., 100% probability) with RndMidPat=0. You should always get the event when leaving port, but after reloading it should be gone and never come back during a patrol. Do the same with RndMidPat=1 and you should always have it.
All these findings are in line with JScones post from above, especially, ' 1. Removes previously installed files'.
Regards, LGN1
PS: Here is a link to an old discussion of this topic:
http://www.subsim.com/radioroom/show...ge=28&langid=1
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