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Old 02-26-13, 02:14 PM   #25
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Dignan View Post
I'm still testing this in game but here is what I've got so far.

...

This picture is underwater at high noon on a clear day.
Considered weather and time of the day, imo the underwater visibility of your screenshot is a bit too low (at least for Mediterranean standards), yet it is a big improvement over other environmental mods.

Well done Dignan!

Quote:
Originally Posted by Dignan View Post
The only side effect is that at about 50 meters you can see a faint light through the water that is the horizon. For some reason it comes through the underwater fog a bit. But how often are you looking out the periscope at that depth anyway?
IIRC, this is an issue stoianm had faced before the first release of DynEnv, when he was trying to achieve your same effect. At the end we reluctantly decided to give up. Apparently other modders had the same problem (follow this link for another example). It seems to be related with underwater draw distances.

I hope you will manage finding the right compromise.

Quote:
Originally Posted by Dignan View Post
If anyone is interested I can release it as a mod. I find that it looks even better when installed on top of Sh5EnvGold, the original environment mod for SH5.
Definitely interested, especially if you make a version of the mod finetuned for working with DynEnv

Quote:
Originally Posted by Dignan View Post
One issue I am having is that the brightness of the water doesn't seem to correspond to day and night. In other words, the underwater light level looks way too light at night. It's good for daytime but doesn't look right at night. Although this was a stock issue too so nothing has changed there.
Try playing with the following parameters in EnvColors_*.cfg files:

UnderwaterFogColor
UnderwaterUpColor
UnderwaterUpAlpha
UnderwaterDownColor
UnderwaterDownAlpha

There is one of them for each cloud coverage type and sun angle

Quote:
Originally Posted by Echolot View Post
To remove the underwater depth of field effect change data/Shaders/HDR/DOF_PS.fx:
Interesting finding, Echolot. Thank you for sharing

Quote:
Originally Posted by Hartmann View Post
Could be possible change the underwater and surface colours for anothers ?

For example if i use a environment mod with green waters and i want to turn the colour to blue.

I donīt know if is realistic but i like a lot more blue colours
yes through EnvColors_*.cfg settings.

The advantage of using them, is that they are not global: each zone got its own cfg file. We exploited this fact in DynEnv for limiting high turpidity (greyish-greenish water surface and underwater) to some areas of the globe were algal blooms are common in real life
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