Quote:
Originally Posted by rudewarrior
I guess these are the questions that I need to have answered with absolute certainty.
- Explicitly, what does the entry RndMidPat=0 imply?
- Explicitly, what does the entry RndMidPat=1 imply?
- What exactly is the difference between the two?
- If you do not rollback SH3 Commander, how are each of the above conditions applied?
- If you rollback SH3 Commander, does it retain the malfunctions and/or sabotage assigned to your boat on launch of SH3 Commander?
It may just be a dead idea. 
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1. RndMidPat=0 means that this particular entry in sabotage
will not be applied mid-patrol.
2. This particular entry in sabotage
may be applied mid-patrol.
3. I believe this is to do with when you load the game. SH3 Commander is an external engine therefore should not be able to affect the game whilst you are playing it (SH3 loads
all game data on first load, therefore it can't have an effect on the game files mid-play). If you are loading a new game in port then it will roll a dice for each RndMidPat=0 entry plus every RndMidPat=1 entry. If you're loading a mid-patrol save then it will only roll a dice for each RndMidPat=1 entry.
4. If you don't rollback SH3 Commander then the malfunction or sabotage remains in place... forever. This is because it has rewritten the game files and rollback prevents it from deleting the changes.
5. No - rollback deletes all previous changes to the files so I don't see how it can remember old problems. This is part of the 'save game and reload and your crew may have solved the problem' answer.
Can anyone check me on these?