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Old 02-25-13, 05:36 PM   #4
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
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Hi guys,

I'm starting to think my idea as conceived isn't going to work from some of the further research I've been doing on the boards.

One of the posts I came across said:

Quote:
Originally Posted by HEMISENT View Post
The RndMidPat=1 means if you get a loaded file upon startup it is deemed "repairable" should you save/exit/relaunch. Commander will roll the dice again you may get nothing, you may get something else.

A RndMidPat=0 means that should you get a file, that "particular" malfunction is good for the duration of the patrol. NO matter when it is issued

Now, lets say you launch commander upon beginning a patrol. You draw a Mal file with RndMidPat=1, you play awhile then save/exit/relaunch. Upon relaunching, commander rolls the dice fresh-you may get nothing, you may get a different Mal file or there's a "hugely remote" possibility that you may get the same one back again.

On the second re-launch If Commander deals you a Mal file with RndMidPat=1
that also is repairable. However, if commander issues you a Mal file with RndMidPat=0 you are stuck with it for the length of the patrol.

A "0" file can be issued at any time commander launches, same as a "1" file.
The impression I get from this is that the difference between RndMidPat=0 and RndMidPat=1 is that the 0 condition results in a permanent issue for your boat and the 1 condition results in a temporary issue that can have a status change upon reload. But each can be issued at any time during the patrol. But I have to confess, this really doesn't seem to make sense.

But another issue is the rollback option. It seems that if you automatically rollback upon exit, then there is actually no difference between the 0 and 1 condition.

I can't find anything that indicates that SH3 Commander somehow retains info about your particular patrol other than a single line entry in SH3Cmdr.ini located in the main folder. It lists a series of dates and numbers. Although I can't say what they specifically are, they don't seem to correspond to the Randomised event.cfg file in any way.

Unless, I can get this completely sorted out, I'm not really seeing much of a future for this, if any.

I guess these are the questions that I need to have answered with absolute certainty.
  1. Explicitly, what does the entry RndMidPat=0 imply?
  2. Explicitly, what does the entry RndMidPat=1 imply?
  3. What exactly is the difference between the two?
  4. If you do not rollback SH3 Commander, how are each of the above conditions applied?
  5. If you rollback SH3 Commander, does it retain the malfunctions and/or sabotage assigned to your boat on launch of SH3 Commander?

It may just be a dead idea.
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