Quote:
Originally Posted by Sub Sailor
Bubblehead Nuke also pointed out that as an experienced Throttleman on a 688i he will be ordered to crank on turns and the boat will change depth rapidly, another problem with DW
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Actually, it was a flight II 688. Fairwater plains are SOOO much better unless you have to punch thru the ice :P
To give you folks an idea how fast you accelerate, you can FEEL the 6900 tons of sub pull away from under your feet. That right, you reach out and steady yourself when you stand on the power. Now it will not knock you off your feet but it can make you mistep or shift your weight to stay standing. Still gives me a rush to remember standing between the main engines when you REALLY cranked it on.
That is the difference between answering a normal bell(as the game engine does now) and All Ahead Flank Cavitate. The faster you get speed up the more effective your planes and rudders are, the more manuverable you are. You use this sudden increase in manuverability to get out of the detection cone of the torpedo because at THIS point you don't give a hoot about making noise, they already found you.
You clear datum, evade the weapon, make the other guy re-istablish contact and have to recompute his TMA solution all over again. MEANWHILE, you now have a good line of bearing on where HE is.
But I degress.