Quote:
Originally Posted by sober
Do the underwater values in the scene dat do anything ? S3D tool maybe .
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Possible,
I am inclined to see UpLight and DownLight parameters as the light filtering underwater and reflected by submerged bodies. Easy to test it, by changing their colors. More interesting are imo the Zmin/Zmax fog properties. In stock game and in DynEnv they are both set to 0 (no underwater fog?)
Two other parameters that could modify the underwater visibility individually for each climate zone/cloud coverage/time of the day are UnderwaterUpAlpha and UnderwaterDownAlpha settings (data/Env/EnvColors_*.cfg), but tweaking/testing all of them would be such a PITA