02-19-13, 11:37 PM
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#2173
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Rear Admiral 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0
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Quote:
Originally Posted by Krauter
Anyone want to post a rundown list of essential must have mods?
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In no particular order:
- Categorized Favorites Menu
- some kind of sorting mod, that renames items so they are displayed in your inventory in a more logical manner (there are also mods that make the different sorting mods compatible with Categorized Favorites - if you use a sorting mod, you will probably need one)
- SkyUI
- Immersive HUD
- No Quest Items (makes it possible to drop, store, trade, or sell most quest items; they will however have weight in your inventory instead of being weightless)
- Dynamic Time Scale
- UFO - Ultimate Follower Overhaul
- Lost Art Of The Blacksmith
- Smithing Perks Overhaul
- Same Walk and Run Speeds (matches NPC walk/run speeds to player walk/run speeds, so you are no longer always moving faster or slower than NPCs you are trying to keep pace with)
- Skyrim Speeds (increases player walk speed to something that feels more natural, to me at least)
- Run For Your Lives (makes most non-combat NPCs seek safety during dragon attacks - if you have Dawnguard, there is a similar mod for vampire attacks called When Vampires Attack)
- Follower Trap Safety (keeps followers from triggering traps due to their stoopid, oblivious AI)
- Phinix No Friendly Fire (can toggle damage from friendly fire off and on - both from hits you inflict and follower-on-follower hits)
- Reduced Distance NPC Greetings (you must get closer to NPCs before random dialogue is triggered)
- Smart Souls (souls will only fill gems of the appropriate size, not fill up larger ones if smaller ones are not available)
- The Choice is Yours (prevents a long list of quests from being automatically added to your journal just because of random dialogue, overheard rumors, or other unavoidable encounters; also offers additional options for doing or refusing some quests that lack them in vanilla)
- The Paarthurnax Dilemma (allows you to resolve situation with the Blades by telling them you will not kill P.)
- Thieves Guild Requirements (prevents Brynjolf from accosting you about joining the TG unless you have already established yourself as a thief character by, you know, actually making a habit of stealing and pickpocketing things)
- Sell Stones of Barenziah (allows you to sell one of them to Ri'saad, which removes journal entry about getting them appraised - even if you pick up more of them later - unless you go to Ri'saad and buy it back)
- Warzones
- Expanded Skyrim Factions - Companions (establishes requirements that must be met - offensive/defensive skill levels, time passd in-game, # of radiant quests completed - before you can advance to each subsequent stage of the main faction questline)
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