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Old 02-18-13, 01:36 PM   #15
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Targor Avelany View Post
well, now I gotta re-do all the meshes and bones. Ugh. And see if I can come up with something for animation.

Two questions:
1) any technics on moving bones that is not as painfull as doing it based on visual? The valuses that you change for location, what are they based on?
2) any way to MAKE the unit attack in a test mission? because as it is right now it just sails away on its waypoints, even if it sees the target.

I'll post better/more screenshots later.
Regarding your first question, from my experience I can answer that bone positions are relative to their parent bone. Bones whose parent index is set to -1 should be world aligned.

As for unit, I think it is the same used in SHIII/IV: 1 unit = 10 m, but I can be wrong on this.
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