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Old 02-18-13, 01:21 PM   #6
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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well, now I gotta re-do all the meshes and bones. Ugh. And see if I can come up with something for animation.

Two questions:
1) any technics on moving bones that is not as painfull as doing it based on visual? The valuses that you change for location, what are they based on?
2) any way to MAKE the unit attack in a test mission? because as it is right now it just sails away on its waypoints, even if it sees the target.

I'll post better/more screenshots later.
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