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Old 02-07-06, 02:48 PM   #4
Egan
Admiral
 
Join Date: Sep 2001
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Quote:
Originally Posted by NiKuTa
I want asked the same question too. Why there are no Luftwaffe AirBases in RUB + HT mods?????
I can't speak for HT but if the campaign in 1.45 was basically the same one CCIP and I had been working on for the previous versions then the answer is that I had planned to add them in an update once we were sure everything else was working ok. I won't be doing any more work on SH3 mods so if you want them in there your best bet is probably to either do it your self (It ain't hard but can get pretty complex when you are coverg the entire war - air stuff in this game can be a total b*tch to get right.....or ask Rubini to add them in HT. If they used a different campaign mod after I left then I don't know.

Quote:
I started a new campaing with RUB 1.45 + HT 1.47 and never see a enemy plane. My date is March 1941.

Why there are no Float_planes_mod in RUB 1.45 + HT 1.47 ???
We built it so that there would be very few aircraft up until late '41. by the late war period it should be pretty intense. I even released a new airstrike cfg that upped the aircraft considerably. Some people liked it, some didn't. i don't have it anymore anyway. Try Wolves at War. we had a big thread about it a while back and I'm sure some one over there will be able to remember it.

Just a note. Running at 1024 tc or over seemed to intefere very heavilly with aircraft spawning. you could almost use it as a cheat to avoid air contact. For best results don't go over 512.
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