View Single Post
Old 02-15-13, 03:25 AM   #60
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
That is a really awesome mod Rongel

I've been using it for a while now, and i just couldn't play SH5 without it, but a question though:
On long patrols, morale is down to no points...how does it affect the crew?
Meaning slower to dive the sub, or slower to man the DG/Flak?

BTW, on way to patrol area, i've sinked a battleship (more than 30000 t) but i didn't see any morale boost...
Thanks, nice to hear you like the mod!

When crews morale is zero, it actually doesn't affect their efficiency, SH 5 has no crew fatigue modelled in it. So all the basic stuff work like before, diving, firing etc. But you can't use any special abilities that require morale points, for example adding more crew to damage control, redlining engines, pre-heating torpedos, special meal etc. So you are in a tight spot, this might be question of life and death!

That battleship issue is strange, I think somebody else mentioned it too. Weird thing is that I haven't touched that setting at all, it's still like in stock SH 5. I wonder if it works in stock game. Must remember to test this in historic mission...

But please report more issues if you find them, I think there is still room for improvement!
Rongel is offline   Reply With Quote