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Old 02-07-06, 10:20 AM   #11
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Well... by the way sorry for being unavailable for a time, I was little buzy... New torpedo mods include speed-up after enable among many other features, but not depth changes. It's very easy to implement but I can't use Toms way of depth management without his permission. I have some ideas for even more detailed speed/depth/mode control, but it won't be easy to use... could even lead to completly lose control over torpedo for non advanced user that get lost in managing different torpedo modes... maybe I should make alternate version with advanced controls for anyone to use if he wants additional options.
Now I have to make some changes to basic torpedo mods and send them to Luftwolf. Of course I can relase them separatrely too, but they aren't stand-alone mods unfortunately, there is separate doctrine for every playable torpedo (with it's performance data) and have to be assigned to torpedo in DWEdit.

I wonder if bug with torpedo range is fixed in final patch, I can compensate this in database and doctrines but would have to know which ranges use (normal or correcting) with new patch... It was trivial bug so I hope it's fixed and it was probably sign of new feature being implemented in game engine by SCS, now range of every torpedo should depend somehow on torpedo speed even in stock game . We'll know today I hope
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