Quote:
Originally Posted by TorpX
This is my feeling as well. When I first started playing SHCE, I played the singles quite a lot. But once I learned the game and started a career, I hardly ever returned to the single missions.
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It's called the falcon 4-experience.
However, two things.
First, scripted missions can be much more realistic since threy are indivkidually designed, and if the mission designers knows his stuff, his design will allways be more realistic, also more complex if desired, than anything a campaign generator can throw together.
Second, you can randomise a mission setup. That'S what I did in the days I used SC. I had a mission with I think ten potential submarine in a defined area, the arena, and had their positions and probability that they would show up randomised. I also had them in two teams. So every time I started the mission, it was a completely new setup and I could not know at all what was waiting for me, whether I had allied units or not and where they were, and whether I was hunting one enemy with four buddies, or was alone against a force of three. Also, every contact first established I had to identitfy to make sure whether it was Bue or Red team.
Summary: designing missions instead of having them generated, has advantages, and in SC, replay values of own missions can be increased tremendously by randomising them.