Quote:
Originally Posted by Dowly
What about adding few different furniture layouts for some of the larger rooms?
At the start of the level, the game would pick one from 3-5 layouts? 
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Hi (I'm the programmer

). I thought about generating random missions some time ago, and from an "architectural" standpoint is not really a problem. Like you said, we could have some prefabricated rooms/small layouts that we try to fit coherently into a given space and many other "tricks" done in such situations.
The difficult problem would be generating a coherent gameplay situation, a scenario that actually makes sense, with preferably non-linear flow, and probably Dan can point out more issues here.
But we like a challenging problem so we're probably going to look into it some time in the near future.