View Single Post
Old 02-06-06, 10:52 PM   #11
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
Default

Hi Redwine
I recall this was discussed in the pinpoint drops thread awhile back-nothing ever came of it. I do have the Sim.Cfg edited to death and it"s working ok-still be nice to have the DC explosions nullify the hydrophones as in real life. I read they were useless for anywhere from 5 to 15 minutes afterward.
There was talk of attaching or inserting one of the decoy noisemakers as one of the DC's but I guess that didn't work out.
__________________
Nuke 'em till they glow!
HEMISENT is offline   Reply With Quote