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Originally Posted by steve_the_slim
I'm trying to edit the guns on a playable ship so they're no longer able to rotate through the hull. I've figured out how to edit the traverse values in S3D but I can't figure out how to tell which gun is attached to which part of the ship, so I don't know what the traverse values should be. How can I figure out which gun goes to which spot?
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Use the parent ID of the obj turret node. Each obj_turret in the .sim file (which is where the traverse nodes are) has a parent ID. Copy it, open the .dat file, select the ship and show preview.
Now go to the menu file and "find", paste the ID number you copied. Select the little button above the preview window that looks like a small video camera (center on object) and it will show you where the gun is located.
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