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Old 02-08-13, 12:48 PM   #12
Webster
Stowaway
 
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Quote:
Originally Posted by Moonlight View Post
Its true if you want to play the single mission as realistic as possible, its not true if you keep going back and forth refilling torps and treating the sim as an arcade game.
wether you are playing a single mission or a career doesnt matter, because just as in real life when you run out of torps you dont have to end the game if you head to the nearest resupply just as i mentioned.

that isnt ANY different then in a career when you run out of torps? now you are right if you use TC to zip back and forth refitting it can be like an arcade game but only so far as you are acting without orders because you are doing the same thing as you would in a career its just the areas and targets are picked by the player.

the sort term player doesnt have hours to spend so they like a quick mission and often feel like going patroling at there own discretion to seek out targets of oportunity or decide for themself what area to patrol. now that is not very realistic but not all that unrealistic that you couldnt recieve orders to patrol on your own initiative.

some missions are near enemy bases so maybe he wants to go searching near them for targets of opportunity or maybe even harbor raiding. wether you think that is a good thing to do or not he isnt asking your permission or your opinion just for the info to play the game as he wants to play it so there is no need not to give him the help he is requesting

Last edited by Webster; 02-08-13 at 01:03 PM.
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