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Old 02-08-13, 06:45 AM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Fifi View Post
First, i'm sorry for the tone of my request, but that drove me mad this afternoon
Your tone was as polite as usual

Quote:
Originally Posted by Fifi View Post
I'm also using Reworked Morale and Abilities, and even asking torpedo man for heating torpedo doesn't made any change...2 torpedos, and boat gone
I don't know what torpedo heating actually does in RM&A. You should ask Rongel on it. For sure, I know that he removed the torpedo speed ability, for the reason that you surely know.

Quote:
Originally Posted by Fifi View Post
I'm not sure i am looking for 'One Ship One torpedo' mod either

Don't want to cheat, and i'm aware some boats need more than one torpedo to definitely sink, if we are in a hurry...

Maybe i should consider the 'Critical Hits for Torpedos' mod as it seems interesting, and not cheating.
But is it really compatible with latest IRAI, FX Update, and RM&A?
I know what you mean. Try 'Critical Hits for Torpedos'. Personally I haven't ever tested it, but from its readme it doesn't seem a "cheat mod".

It should only affect min and max torpedo effects, in their respective zon files, and it should be compatible with any version of the mods you have mentioned.

Quote:
Originally Posted by Fifi View Post
but with 2 torp hits, no merchant could run away!
You should consider ship's momentum. Even if her engines were suddenly blown, a medium ship sailing at normal speed would drift for several km before coming to a full stop
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