Quote:
Originally Posted by Fifi
(BTW, was testing this with FX Update test mission, and the 2 destroyers are damaging each other when launching depth charges!)
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I've also seen this while running a series of tests with the FX test mission and recording my results. In every test, both destroyers either damaged themselves or damaged each other; one DD even sank himself. Unfortunately, their ability to pursue and depth charge seems to be seriously affected by incurring damage.
The other issue I've noticed is that DDs only appear to depth charge a known contact. That is, they always damaged me when they knew where I was (I was running at flank while submerged to test their behavior), but they gave up when I didn’t make any noise. This isn’t really a bad thing. It mimics “playing dead” on the bottom, but perhaps the DDs should use their ASDIC intensively on the last known position and, whether or not they detect anything, drop a bunch of depth charges on that position, just to be safe.
This would make it more difficult to simply go to all stop and wait half an hour, which seems to be the most effective tactic right now. Paradoxically, it might also improve our ability to get away from destroyers by drawing them to the point of last contact, even while the U-boat is creeping away at ahead slow and silent running.