Quote:
Originally Posted by sober
What if there was something invisible that you could place on the water in locations with the terrain editor . When your sub hit them you would sustain slight damage or lets call it malfunctions .
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That's a good idea, but would there be a way to direct the damage to a specific subsystem? Most malfunctions would occur only in a specific component, such as a diesel breaking down. If a sub "hit" an invisible object, that would just damage the hull. I could be wrong though.
Is there a way to code a timer that could record the amount of time a particular subsystem has been used? For example, a timer could start when the diesels fire up and, once x hours is reached, a malfunction script could add a random chance of mechanical failure for each hour the diesels are operated thereafter. It would be even more interesting if other variables could be added, such as time spent at flank speed increasing the chance of failure, or having the amount of time until the malfunction script is called raised or lowered. This last variable could be used to simulate poor shipyard work or sabotage (if that is included) by adding the malfunction chance almost immediately instead of waiting x hours.
Of course, I don't really know what I'm talking about, so this suggestion might be totally unrealistic.