Quote:
Originally Posted by spydar1959
So what about,instead of having to go to port,an option on resupply? Throw the engine or mechanical breakdown into patrol. But have a 50/50 chance on a resupply that they have parts. Or meeting with another U-boat. Many U-boats had breakdowns and did not have to return to home port for repairs. Limiting top speed or dive depth for the duration of no parts would be nice.
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This is exactly what I had in mind! I've been going through my U-boat books recently and writing down all the special missions and additional tasks U-boats were assigned, aside from simply patrolling and sinking merchants. One mission that appears again and again is the order to either deliver spare parts to a damaged U-boat, or to meet with another boat (often a milk cow) to receive parts.
If mechanical failure was implemented, would it be possible for BdU to direct a friendly U-boat to our position to deliver components? Seeing as TDW has already put wolfpacks in the game, perhaps we could use the same system to spawn a friendly U-boat that would try to meet us at a pre-determined point. Better yet—but probably harder to code—would be if BdU would also occasionally order us to help a "damaged" U-boat.