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Old 02-06-06, 01:52 PM   #21
Three14
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Join Date: Feb 2001
Location: Hong Kong
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Crew feedback of some sort would help develop that awareness for new players of all the things that are being modeled just from an environmental aspect. A safety net of sorts. Scripting crew feedback for ALL the vessels in the game might drive the developers batty, though.

I've played Sonalysts's sub games (didn't really touch Fleet Command) for a long time. And every time I come back I either creak, dent my nose, cavitate, or, in one case, confirmed my TMA solution with my sail on ship bottom. A sarcastic reprimand from the OOD would make the pill a little funnier to swallow.
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