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Old 02-06-06, 01:09 PM   #6
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
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well, the behavior I know is from what I read on uboats...and from my experience in ocean while scuba diving....its very hard to maintain neutral bouyancy the deeper you go ....the closer you are to surface the less this effect.....its only difficult because of the wave action of the ocean ...any suttle movement up and down throws off your neutral bouancy to the point you need to dump air to descend or inflate your bouyancy compensator to rise....but for most part you stay soemwhat neutral.....the deeper you go the more you feel this effect for any up or down movement........at deeper depths just small amounts of air you dump makes you drop really fast....to ascend at deeper depths requires alot of air.....to start initital ascent....then as you rise you dump air to slow the ascent.......these effects are reduced the closer you are to surface. At surface you need to dump more air to drop and inflate less air to stabilize or climb......if you are on surface you have to dump alot to break the surface tension then after you are under you have to reinflate to compensate and resatabilize. There are certain effects that ar emodeled in the game...liek the large amounts of air to start ascent and then the faster ascent as you approach the surface......I to a degree see that....but, as far as descending I'm not sure you get heavier the deeper you go especially in silent running you should see this....and I don't......secured from silent runnign should simulate someone adjusting this constant dump and inflate to maintain depth.....once silent running order is issued this should stop and you should see effects of the water pressure around you push you down at deeper depths...especially if I change my depth with silent running I should feel a rapid descent if I go down or have trouble rising if Im jsut trying to use my planes....which I don't....so its like semi-modeled.....
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