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Old 02-03-13, 05:00 PM   #33
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Oh no, that's no slight against FS at all; the maps are perfect for that game. But I think that if you're going with a more realistic feel, like you seem to be doing, a randomised map doesn't make as much sense. You can create a lot of interesting tactical situations by crafting an environment that might only rarely show up in environments generated on the fly. Different games can take different aproaches and work equally well.

What I mean is, I think you got your heads on straight. Looking forward to seeing more of this.
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