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Old 02-01-13, 06:50 AM   #2606
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


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Originally Posted by steelwarrior View Post
Nope,

just downloaded lately and everything is fine ;-)
Thanks

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Hey you did not answer to my long thread ;-)

Thanks for the great mod just hope for more...
Found it now

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Do I need to go back to the bunker to select a new mission or can I just select from the map on patrol?
You can just stay on patrol, but I would suggest it is best to go back to bunker and end patrol (cash in on your renown etc) often. This helps the game stay stable.

For objectives - you do not need to go back - so if time is short, you can head to your next patrol area

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If I read the campaign tree right some camapiagn are alternative, right?
Yes - its up to you to pick your path

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Originally Posted by steelwarrior View Post
Hi,

I just sneak into the Scapa Flow and it shows all kinds of warships and merchants and has the secondary patrol here - how close do I need to sink a ship to that secondary gaol - and how to identify a capital ship - it always shows unkown....or task force or warship...ok I sank two big ships - seem to be always the unkown ones...and won the mission - but only one big ship showed in the log - while the number of ships and tonnage was correct - must be a bug...Why i cannot identify the big ships?
For the most part you must be within 100km of where the icon shows you to go (sometime up to 200km). So further than your torps can reach

To ID ships - you can look them up in the ID book and when you find a match, click set target.

OR if you use a UI mod - you can get the Weps Officer to ID it for you. Check out some tutorials to see how

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Which other mods do work well with this one?
Just about all other mods will work with this one. The only ones you should not use with this is any the changes missions or objectives in the campaign. Or any that add traffic convoys etc. There are not many that do this.

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I did only install the IX mods and the ones in the full download...
you should get a UI mod - it helps a lot with the game play

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I do not get radio messages and cannot identify ships very well - is that supposed to be or a bug? I saw in the AAR that one can get these written informations about ships - how?
You need a UI mod to get radio messages from my mod. Try TDWs UI
Campaign messages will aslo show in the captains log without any UI mod.

See tutorials for ship ID

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Will this mod be expanded still - very enjoyable and I would like to have a big mod like this keep on growing...a dynamic campaign with different war outcomes would be great...thanks for your great effort!
I have spent a lot of time on this mod - including many weeks holidays where I should perhaps have gone on a proper holiday with my wife
Around Aug last year I made the last update to this mod and have not realy touched it since.

I got fed up I guess

But - I am now finding myself stirting to tinker again and am getting an itchy mouse finger for some modding.

I have a lsit of fixes I still need to do for this mod and there after I may add a new campaign. I would also like to convert the dat ships to gr2 when that side of TDWs app makes it possible.

So yes - there will be further upgrades for this mod.

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Ideas for the dynamic campaign - if I sink enough of british equipment of North africa they loose- if I sink enough around England especially from the US land lease they get starved out...or sealion gets launched...if I sink enough of the britisch and US ships in the Japanese area and enough of the land lease of US to Russia they loose there - at the end if I sink enough around the US coast the can get invaded from Germany and Japan USA gives up...so AXIS win, if I perform well enough in my littel U-Boat ;-)
Nice ideas, but this would require me to work on this mod full time and I have a 8am to 5pm job. So unless a team could help me - this will not be possible.

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What is a max combination of mods with OHII that works?
See Sobers list

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What about the extra equipment?
I have kept away from equipment so the equip mod by thebeast will work well with this mod

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Which patch fixes work with this mod? Torpedo speed ability fix? or Depth keeping fix?
Yes and yes

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I just tried to install the newest TDC version - TDC first then OH II and it caused a CTD - so not possible to use this?
If you mean TDWs UI mod then it will work well with this mod. You should read some guids for installing the UI mod (it can be a bit tricky) and try again. It is worth it

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To the tutorial problem - I have sort of IX boat 1.a installed and after that OH II full - I have the steam version and 1.2....still submerged...
not sure what you mean here

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