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Old 01-30-13, 12:59 PM   #10
Arlo
The Old Man
 
Join Date: Nov 2003
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Quote:
Originally Posted by Sailor Steve View Post
I remember that. I also thought it was very cool, and I liked the picture. It wasn't until a few years later that I started wondering about it. If you ran out of fuel a few hundred miles from home you might get a seagoing tug or a merchant or even a warship to get you the rest of the way. Your career would also be over. But in Japanese waters? What ship could go there and survive?

You're also right about it being a game. SH3 let you teleport home no matter what you condition. I thought this was good due to not being able to steer with the engines if your rudder was gone.

On the other hand there was R-14, which in 1921 literally sailed 100 nautical miles with a jury-rigged foresail. The trip took more the better part of three days at an average speed of 1.56 knots.
http://www.princeton.edu/~achaney/tm...4_(SS-91).html

One of my fave sub stories, that.

Someone made a mod. I've never tried it:

http://www.subsim.com/radioroom/down...o=file&id=3539

Not sure if it'll repair a prop.

So, what were sub tenders for (Arlo asks with a half hidden smirk hoping it won't end up a pie-face moment)?
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