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Old 01-30-13, 10:10 AM   #5
Sailor Steve
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Quote:
Originally Posted by fireftr18 View Post
Thank you for edumacating me. Seriously, I didn't really give it much thought. I know from the Silent Service days that the simulation did do tows. The game ended and you got a message saying that you were towed. This is after all a game, not real life. I think they could have added a few things like that to be able to continue a career rather than abandon it.
I remember that. I also thought it was very cool, and I liked the picture. It wasn't until a few years later that I started wondering about it. If you ran out of fuel a few hundred miles from home you might get a seagoing tug or a merchant or even a warship to get you the rest of the way. Your career would also be over. But in Japanese waters? What ship could go there and survive?

You're also right about it being a game. SH3 let you teleport home no matter what you condition. I thought this was good due to not being able to steer with the engines if your rudder was gone.

On the other hand there was R-14, which in 1921 literally sailed 100 nautical miles with a jury-rigged foresail. The trip took more the better part of three days at an average speed of 1.56 knots.
http://www.princeton.edu/~achaney/tm...4_(SS-91).html

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