01-27-13, 11:06 PM
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#201
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by castorp345
Here's an update to Michael Jones' brilliant python script to include randomization-based error derived from sea state and own speed, as well as to work with Stellarium 0.11.4.
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Would it be possible to make a script that would use a randomization-based error derived from sea/whether state and perhaps navigator experience, to return 3 lines of position? That is, you would pause your game and save as before, then retrieve 3 sets of coordinates for the LOP's and plot them in your in-game charts, and skip the Stellarium and tables part of the procedure.
I like the concept of navigational error and all, but find the whole Stellarium business much too tedious.
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