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Originally Posted by Sniper297
I like a challenge, but I also like blowing stuff up instead of spending two years listening to repeated clunks with dud torpedoes, so I always turn that off and historical realism be damned.
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That's more than fair. We all have to do what suits us best.
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Never tried RFB, TMO, or RSRD mainly because the damage and repair model sucks but also because it's a game - in real life there were many patrols where they never sunk any ships, what fun is that?
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I've been playing subisms for more than a quarter-century, starting with
Silent Service in 1987. I played
Aces Of The Deep and
Silent Hunter 1, and still do. I played
SH2 and hated it, except for the adversarial multiplayer with
Destroyer Command. I still play
SH3, and I play it as realistically as I can, except for manual targetting, because my math skills stop at what I would generously describe as "basic". When I'm assigned a patrol grid I go there and I stay there for at least two weeks, after which I may or may not move to a new grid, depending on a die-roll system I came up with myself. I have had several patrols in which I've never even seen an enemy ship, let alone sunk one, and I have a lot of fun. I don't play video games at all, unless they represent some historical subject I like, and then I enjoy taking the bad with the good.
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Ridiculous that a simulation of submersible vehicles wouldn't at least attempt SOME simulation of buoyancy and balance.
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A fair point. I have many complaints about all of them, but for now I'm stuck with what I've been given.