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Originally Posted by BigWalleye
Hinrich, what you say is certainly true. The OP, however, was looking for someone to help him by making distinctions between TMO and RFB. I offered the conventional wisdom about those differences, i.e, hunt versus fight. Bilge Rat says that those differences are a thing of the past: "In actual gameplay, I can't say I have noticed a substantial difference in how the two play out." If this is true, what then do you see as the principal differences remaining between the two?
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To be fair to the argument, I have not tried TMO. I read the manual and I disagreed with the premise of making the game harder for its own sake. I prefer historical realism over this "arcade style" challenge. The issue is that the mods can only do so much because the source code is still locked down by Ubi. Historically, the IJN ranged from laughably bad to unnervingly competent with its ASW abilities.
Not knowing whether or not you had an inexperienced or incompetent escort skipper versus a Bungo Pete creates a sufficiently tense and realistic environment. Likewise, even RFB makes a few historical errors, particularly with depth charges.
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Can anything be said beyond "Try them both?"
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Agreed.