Quote:
Originally Posted by BigWalleye
Help me out here, BR. More than one noob has asked for guidelines to aid in making a choice. If there is no longer any substantial difference between TMO and RFB, what would someone base their preference on?
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Here is what I noticed in terms of major differences between the two mods, RFB 2 and TMO 2.5:
Things TMO does better:
-includes Nisgeis 3dTDC/radar mod;
-less deaf sound man. For some reason the TMO soundman seems to have an easier time tracking ships, not much farther out than RFB, but enough to notice;
-various graphical tweaks, i.e. better visuals in various areas, helmsman in the CT, etc.
Things RFB does better:
-more refined crew management. RFB had done some work on this, TMO basically uses stock, although this has little impact on actual gameplay;
-more accurate depth gauges. TMO uses 600 feet gauges on all boats for gameplay purposes. On my instal, I switched all boats, except Balao/tench to 450 feet gauges;
-more refined sinking mechanism, i.e. NYGM. Unfortunately, it was only done on merchants and destroyers. All other warships use the stock sinking mechanism.
TMO uses a modified stock sinking mechanism. I modded this further on my instal;
Things which are neutral:
-AI, visual sensors. different, but not harder. On the surface, you get spotted in certain conditions in TMO were you would not be in RFB or vice versa, so it averages out. Underwater, I have not noticed a difference;
-Torpedo Duds. Slightly different in both, but overall level is the same. You get more prematures in TMO, more duds in RFB.
-fuel. TMO gives you more fuel upfront, but if you follow Duci's guidelines, it works out more or less the same.
obviously YMMV.