View Single Post
Old 01-20-13, 11:21 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
If the game is only referencing this path then your idea will work. Make sense I have no clue what the game is doing in regards to this file so you'll have to test and find out

As far as scripting items visible/not visible it's done by this:

Wp:SetBodyPartVisibility("B_Hat05", 1);

Where the item in ""s comes from the CharacterBodyParts.GR2 file. The 1 says to make it visible. A 0 says to make it invisible (hide it)
Yes, makes sense

Looks to me similar to the system used for equipments and crews aboard units. With this model in mind I would say that some testing by someone who is already well experienced with your GR2 Editor, could be worth the time spent in it
gap is offline   Reply With Quote