Quote:
Originally Posted by TheDarkWraith
If the game is only referencing this path then your idea will work. Make sense  I have no clue what the game is doing in regards to this file so you'll have to test and find out
As far as scripting items visible/not visible it's done by this:
Wp:SetBodyPartVisibility("B_Hat05", 1);
Where the item in ""s comes from the CharacterBodyParts.GR2 file. The 1 says to make it visible. A 0 says to make it invisible (hide it)
|
Yes, makes sense
Looks to me similar to the system used for equipments and crews aboard units. With this model in mind I would say that some testing by someone who is already well experienced with your GR2 Editor, could be worth the time spent in it