Quote:
Originally Posted by TheDarkWraith
Yes and no. Yes in that gfx/3D artist can create the missing clothing/hats/etc. No in the fact that the GR2 Editor/Viewer currently cannot create new meshes in a GR2 file. I'm slowly working my way to that ability though 
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How the scripts you mentioned before are pointing to the GR2 clothing items?
Wouldn't it work as for unit's equipments, where item's unique names are used, no matter in which GR2 file they are located, as long as the file is in the correct folder?
In this case, duplicating the existing files and replacing meshes/textures would be enough