Quote:
Originally Posted by GT182
I've had them go to just under their max distance and detonate. No CFG changes at all. I am using the Critical Hits 1.1 Torpedos mod so that might be the change from stock.... not sure tho.
I nailed an Escort sitting still in Danzig harbor last night that was 4900 meters away. It even broke in two. Set to Magnetic pistol. Actually that's all I use, I haven't used Impact in a long time.
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If you haven't patched your SH5 using my Generic Patcher for the magnetic torpedo detonator fix then they will not work (magnetic detonators). You are seeing impact detonations then. Just because you set the pistol to magnetic doesn't mean that's the only way it will trigger. It will also trigger on impact with an object.