Navy Seal 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by volodya61
1. stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.8, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets
test1: trav/elev tolerance 15, wind 0, shots to shoot down 80,73,233
test2: trav/elev tolerance 15, wind 5, shots to shoot down 120,40,160
test3: trav/elev tolerance 11, wind 0, shots to shoot down 185,112,63
test4: trav/elev tolerance 11, wind 5, shots to shoot down 120,120,147
test5: trav/elev tolerance 7, wind 0, shots to shoot down 193,173,192
test6: trav/elev tolerance 7, wind 5, shots to shoot down 215,22,33
test7: trav/elev tolerance 3, wind 0, shots to shoot down 110,213,111
test8: trav/elev tolerance 3, wind 5, shots to shoot down 111,120,66
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I calculated the average numbers of shots, and put them on graph:
from your tests we should deduce that there isn't a linear relationship between set tolerance angles and gun's accuracy neither at 0 m/s wind speed, nor at 5 m/s.
More surprisingly, the accuracy seems sensibly higher at 5 m/s than it is at 0 m/s (which is exactly the opposite of what one would expect) though this difference tends to attenuate at higher tolerance settigs.
What is interesting is that the two graphs seem specular, but this fact could be a mere cohincidence.
Summing up, being standard deviation values deduced from your data very high, we need for much more tests of each type before we can come to a conclusion. Repeating our tests with higher wind speeds (10 or 15 m/s) and tolerance angles (up to 30 deg) might help as well.
I will join you in doing it. Since we are at it, did you use any environmental mod affecting waves heights or sub's pitch and roll during your tests? I want to make sure to test under the same conditions than you
Quote:
Originally Posted by volodya61
2. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets
test1: obj_Turret/Elevation/gun_anim/end_index 5.70, wind 0, shots to shoot down 230,no hits,no hits
test2: obj_Turret/Elevation/gun_anim/end_index 5.75, wind 0, shots to shoot down 376,215,138
test3: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to shoot down 92,67,134
test4: obj_Turret/Elevation/gun_anim/end_index 5.85, wind 0, shots to shoot down 272,146,180
test5: obj_Turret/Elevation/gun_anim/end_index 5.90, wind 0, shots to shoot down no hits,464,no hits
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It is unbelievable how much sensitive is gun's accuracy to these parameters: +/- one tenth of second and their effectiveness gets totally compromised
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