Quote:
Originally Posted by volodya61
If you'll write to me the exact values that we need to test, I think it will succeed faster.. I'll just edit the files and test them.. 
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доброе утро Володя
I think we can start with the following settings:
Code:
WIND SPEEDS
_________________________
| 15 kph | 10 kph | 5 kph |
______ =========================
|15 deg| test#1 | test#2 | test#3|
TOLERANCE ________________________________
|8 deg | test#4 | test#5 | test#6|
FACTORS ________________________________
|1 deg | test#7 | test#8 | test#9|
________________________________
For the above tests I would select test mission #2 and type VIIC U-boat with Wamphyri's fixed C/30 flak. Other suggested settings:
- crew experience: elite
- flak orders: fire at closing targets, medium range (battlestations activated)
You can start fro test #1 (wind speed 15 kph, trav/elev tolerance: 15 deg). If you notice that at these settings, the Flak cannot hit anything, try reducing the maximum wind speed or increasing the maximum tolerance so to enhance gun's aiming. If you do so, remember to adjust accordingly speed and/or tolerance settings of the remaining tests, so to keep a constant spacing between them (i.e. 15/10/5, 13/9/5, etc.)
Since the game is randomizing things a lot, the best would be carryin on as many tests of the same type (#1, #2, etc) as possible.
Results from each set of test should be reported as average number of bullets required to shoot down the hurricane. Standard deviation from average could be another useful indicator.
I remember you that we want to test wether tolerance factors are applied as maximum gyroscopic stabilization or not. If our assumption was true, we would espect tests #3, #6, and #9 (low wind speed and waves) to give similar results. On the other hand, at higher wind speeds, gun's accuracy should decrease for decreasing tolerance factors.