Good news, I think! Now it seems that all the different malfunction values work in different dates, even TDW's duds. If this is true, we don't need to clone the torpedoes.
I couldn't find any difference in custom missions concerning the different time periods. But when I tried my malfunction mod in campaign, there was a clear difference. Could it be that I don't know how to set the right date in the mission editor? I get the right date in the custom mission menu, but when in mission I click the log, it always reads first of june 1940 or something like that. And I always get the same radio message about mines being planted on British coasts. It's like the game is using year 1940 to simulate radio messages, maybe also torpedo loadouts? Similiar experiences?
Anyway,it looks good right now! I think I'm going to need some testers soon!
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