Quote:
Originally Posted by volodya61
Could you give me an example to what extent/limit change these values (start_index/end_index) please?
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I really don't know how these settings work and what their range should be, but it seems they are strictly related to gun's min/max elevation and train. A few examples:
-Reducing the minimum elevation from -10 to -20 (with no other changes), resulted in the gun aiming on top of its target.
-Reducing the maximum elevation from 75 to 10 (again, no other changes made), had an opposite result than expected: the gun was always extended all the way, very high on the horizon) and thus unable to aim to anything.
The visual range of gun's camera (when it is manned by the player), is also affected by the start_index/end_index factors: when I tried changing the min/max elevation angles respectively to -11/+85 (as per historical specs), not only the crew's aiming was affected negatively, but when I tried to use the gun manually and I zoomed in, at extreme angles the aim of the gun was out of the screen. When I increased the elevation end_index factor to about 6.55, gun's camera started again following the aim, and crew's aim got better, though the gunner was still quite bad at shooting down planes.
Stock settings for the two parameters are as follows:
- both of them set to 0 (both for traverse and elevation) for AI guns.
- start_index of sub flak guns normally 0, except for elevation start_index of 37 mm and 88 mm guns, where it is equal to the traverse end index.
- elevation start/end index settings identical to Training settings for all the other flak guns
As I wrote in my previous post, at stock elevation settings the best end_index factor for the standard C/30 gun is, no doubt, 5.8 (no other changes required). Optimal settings for other guns can be deduced from
Wamphyri's plane mod.
Quote:
Originally Posted by volodya61
What exactly do you mean?
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number of shots required to down the plane, or number plane's dives, before it gets shot down
In order to reduce randomness, you could also reduce hurricane's hit points to 1 (1 shot=1 kill) in its zon file